GOBLINS
Born in Darkness, Strong in Numbers
GOBLINS
Homeland
The Underdeep
Caverns &Warrens
Class Alignment
Shaman Rogue Ranger
Warrior Oracle Mage
“Small, vicious, clever, and rarely as alone as they appear. Goblins survive where others refuse to live—beneath ruined cities, inside abandoned mines, and throughout the sprawling caverns of the Underdeep. Individually, they are opportunists. Together, they become something far more dangerous. If you prefer traps to honor, ambushes to fair fights, and overwhelming your enemies with a few dozen of your closest friends… perhaps the Goblins are calling to you.”
Alliances
Dark Elves Ogres Orcs
Trolls Kobolds
Skills & Affinities
Pack Tactics Trapcraft
Dark Vision Scavenging
Ambush Call Hobgoblin(3+)
Special Racial Skill
Full Goblin group activates skill
‘Summon Goblin King’
Appearance
Small, wiry, and built for scrambling through places larger races can barely enter, Goblins typically stand between three and four feet tall. Their skin ranges through moss, olive, gray-green, and sickly earthen tones, while oversized pointed ears and luminous amber or yellow eyes make them unmistakable in the dark.
Their appearance changes dramatically with circumstance. A lone Goblin may wear scavenged adventuring gear, crude leather armor, trophies, jewelry, or whatever else it has managed to steal. But as Goblins gather, the polish tends to disappear. Packs quickly revert toward their wilder nature—ragged clothing, improvised weapons, painted markings, exposed teeth, and whatever they could grab before joining the hunt.
🔎 Tap image to view full size